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Stages en conception et fabrication par ordinateur au FacLab UNIGE

Fin novembre 2023, Daniel K. Schneider a encadré 2 stagiaires de 15ans au FacLab unige. Elles ont appris le dessin avec Inkscape et surtout la chirurgie de noeuds. Elles ont acquis les bases de la numérisation avec la plateforme open source de broderie ink/stitch. Elles savent utiliser une brodeuse, une découpe laser, trouver un modèle 3d sur Internet, le trancher et l’imprimer avec une imprimante 3d. Une participante s’est spécialisée en broderie, l’autre a fait une initiation à Tinkercad, logiciel de conception 3d en ligne. Contentes de leur stage, elle risquent de revenir…

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Dessine-moi un mot: l’écriture dongba

Le 9 novembre 2023, Université de Genève offrait quelques ateliers pour la journée Futur en tous genres.

Avec Jade Wang Szilas, nous avons conçu et fabriqué un petit jeu pour son atelier « Dessine-moi un mot: l’écriture dongba ».

Composition d’un mot “paix”
Atelier donné par Dr. Jade Wang Szilas

Par ailleurs, le MOOC Initiation à l’écriture Dongba est en ligne sur la plateforme FUN.

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Introduction à l’évaluation instrumentée

Dans le cadre du CAS e-learning de l’université de Genève, édition 2023, quatrième journée du module 1 (mardi 17 octobre 2023), Daniel K. Schneider (Arbores Tech) a introduit des outils d’évaluation instrumentée de Moodle, notamment:

  • les badges
  • le système de gestion de compétences
  • le carnet des notes
  • les grilles d’évaluation
  • les quiz et H5P

Quelques ressources sont disponibles dans Edutechwiki français, par exemple:

Enfin, on conseille aussi de consulter la documentation officielle

Dans la même journée, Stéphane Jacquemet avait présenté et discuté les aspects conceptuels de l’évaluation des acquis, de la gestion de parcours et de l’évaluation de dispositifs. Kalliopi Benetos (la directrice du programme) avait introduit la construction de sondages avec LimeSurvey.

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Les wikis dans l’éducation.

Présentation donnée par Daniel K. Schneider dans le CAS Conception et développement de projets e-learning, TECFA, FPSE, Université de Genève – Septembre 2023

Slides:

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Reinventing the wheel in Educational Technology: A perpetual drama ?

Daniel K. Schneider gave an invited keynote talk at KM2023, 28 June – 1 July 2023. Hosted by the Centre Universitaire d’Informatique (CUI), University of Geneva, Switzerland.

Overview: History of educational technology is not remembered. Seasoned researchers and practitioners complain that artifacts and practices are presented as new and innovative when most often they are neither newnor inventive: prior research and field experience are either unknown or not considered. We can observe new “wheels” for different topics every 10–30 years and that newly hyped educational solutions are mostly technology-driven. For example, educational videos came into existence over 100 years ago and are being sold as a miracle solution every now and then, the last time for Covid emergency teaching and
before that during the Massive Open Online Course (MOOC) “tsunami”. Both ignored decades of theoretical and practical work on distance education and media-enhanced learning, leading to low-quality
learning experiences. Similar observations can be made for educational designs that use computer-assisted learning, simulations, constructive environments, virtual environments, gamification, analytics,
Artificial Intelligence (AI)-based recommenders, communities of learning, etc. Reinventing the wheel does lead to innovation but according to “a three steps back, four steps forward” principle resulting in innovation life cycles of 30–100 years. We will discuss some ideas to improve the progression, including knowledge management architectures and initiatives, incentives for sharing knowledge, shared Open Educational Resources (OER), communal constructivism and other knowledge building pedagogies, sustainable software initiatives, very long-term funding for educational reforms and environments.
Additionally, we will speculate why knowledge conservation and transmission fails. We will conclude that change may require substantial reform of the educational, research and development systems.

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Innovation pédagogique : réinventer l’éducation ?

Daniel K. Schneider a été invité au salon “À la découverte de projets pédagogiques innovants“, au service écoles-médias, département d’instruction public du Canton de Genève, mercredi 14 juin 2023.

Les enseignantes et enseignants ont présenté une dizaine de projets qui allaient de l’utilisation de casques de réalité virtuelle à l’école, au partage de ressources mathématiques sur la plateforme Moodle à l’aide du plugin Wiris, en passant par la réalisation de booktubes.

Nous avons tenté de construire un miroir des divers projets en utilisant une grille d’interprétation subjective (RepGrid) pour classer et structurer ce que nous avons pu observer.

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Educational program design and implementation

In 2022 and 2023, Daniel K. Schneider taught a 3 ECTS credit class on program design and implementation in the Certificate of Advanced Studies (CAS) on Higher Education in emergencies.

The module on program design and implementation developed know-how about the design and the implementation of higher education programs with a focus on emergency contexts.

Learning materials

We share most of course material in our wiki:

Learning goals

  • Participants acquired knowledge and skills in user-centered instructional design models, taking into account innovation and change management principles, educational development, participatory quality approaches, interculturality, and last but not least: educational technology.
  • Participants were invited to design project proposals that included major dimensions and challenges of educational program development in difficult contexts, such as needs evaluation, curricula/program design, course design, learner evaluation, design of course materials, program coordination, certification, learner support and student management, and choice and use of technology.
  • Proposals included prototyping elements of an online course with our Moodle platform.
  • We discussed how to select and apply appropriate technology-enhanced instructional principles to design learning activities that provide a good learning experience.
  • Participants did address constraints of emergency contexts, formulate requirements, and designed sustainable solutions for the human and technical program delivery infrastructure.

The CAS Higher Education in Emergencies

As of December 2023, the Certificate has been put on hold due to lack of funding. More information about the CAS is available here.

Objectives (2022/2023 edition)

  • Develop knowledge and skills related to the design, development and implementation of higher education programs that are relevant and adapted to these contexts
  • Reinforce the right to education across the entire education continuum, including quality higher education that contributes directly to learners’ ability to engage in their community, as well as to their social and economic stability
  • Focus on the integration of digital pedagogy in HEiE programs that are adapted to humanitarian contexts and on innovative learning pathways for learners living in challenging circumstances

Audience (2022/2023 edition)

Academic staff preparing to engage in higher education in emergencies; humanitarian staff engaged in managing education programs in the field

Programme (2022/2023 edition)

6 modules:

  • International law and policies & International and National Higher Education requirements
  • Digital and connected learning
  • Program design and implementation (our contribution)
  • Physical and psychological protection and wellbeing
  • Monitoring and evaluation
  • Research in HEiEC

Director

Prof. Abdeljalil AKKARI, Faculty of Psychology and Educational Sciences, University of Geneva



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Cours d’initiation à la broderie numérique HEP Bejune

🇬🇧 In October 2022 we gave two workshops on digital embroidery at the Teacher Education University “BeJuNe.” One was given to in-service teachers and the objective was creating an educational tool (see the pictures below).

🇫🇷 Les 20 et 21 octobre 2022 nous avons donné deux ateliers d’initiation à la broderie numérique destinés aux enseignant-es et aux formateurs et formatrices d’enseignant-es de la Haute École Pédagogique Bejune, TestLab. Ils avaient pour but de présenter la technologie de la broderie numérique et de thématiser de potentielles applications dans et pour l’éducation.

Les participant-e-s ont appris les bases conceptuelles de la broderie, à utiliser la machine, et à créer et modifier des designs simples avec Ink/Stitch. Après avoir appris à créer des objets de broderie à partir de remplissages (tatami), lignes épaisses (satins) et lignes (points droits), les participant-e-s ont appris à importer et modifier un motif dans InkScape/InkStitch.

L’objectif de l’atelier pour enseignant-e-s était de broder des éléments de l’histoire “Rutabaga” sur des coussinets que l’on peut mettre dans un tablier.

Voici un lien vers notre matériel d’enseignement en ressource libre sur EduTechWiki: Cours d’initiation à la broderie numérique (HEP Bejune)

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On impact research

By early 2022 we delivered a working paper entitled Development of a framework to analyze the impacts of Technology-Based Programs for Migrants’ Resilience. It is available from InZone, a “programme of the University of Geneva which pioneers innovative approaches to higher education in communities affected by conflict and humanitarian crisis. The ultimate goal is to empower people on the move stranded in transit countries“.

Quote “This report discusses research design and methodological issues of implementation and impact research, in particular studying the impact of humanitarian fab labs and similar programs. We aim to raise
issues that any research or evaluation design has to make explicit and address, we suggest a few research directions to take, research designs and methodologies to adopt, and we identify important decisions that
have to be made.

Flowchart model for impact research
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Upcycling clothes with emoji embroidery

In november 2021, Daniel K. Schneider organized in collaboration with FacLab UniGE an event on upcycling clothes with an emoji.

We created and stitched about 20 designs for 16 participants. Only 4 participants asked to upcycle, but all expressed a future interest in saving their textiles through embroidery.

Participants were pleased with the results and most also expressed a desire to learn more. Selection, scanning, testing, redesigning, and final embroidery take about an hour if the emoji is simple. The open source fonts twemoji and noto are particularly suitable. We now have a collection of nearly designs and have shared them with a Creative Commons BY-SA license, i.e. people can download a design and reused it for commercial purposes, under the condition replicate the license. More information is available in the Emoji Embroidery Project Page. The list of currently available embroidery designs is available here.

activité
Digitizing in progress with three participants
broderies
Some results.

If there is interest, we can organize an embroidery digitizing and upcycling event for you.